package com.server.protocols;
/**
* @author	李小布
* @email	397554852@qq.com
* @version	创建时间：2018年11月27日 下午4:35:51
*/
public class SProtocols {
	public static final int ENTRY_GAME 		= 		0x00000100;//登录服务器
	public static final int LOGOUT_GAME 	= 		0x00000101;//断开连接
	public static final int HEART_BEAT 		= 		0x00000102;//心跳
	public static final int MATCH_ROOM 		= 		0x00000103;//匹配房间
    public static final int JOIN_ROOM		=   	0x00000104;//加入房间
    public static final int LEAVE_ROOM		=   	0x00000105;//离开房间
    public static final int OTHER_LEAVE		=   	0x00000106;//其他玩家离开房间
    public static final int OTHER_JOIN		=   	0x00000107;//其他玩家离开房间
    public static final int READY_GAME     	=   	0x00000108;//游戏准备
    public static final int LOADED_GAME    	=   	0x00000109;//加载完成
    public static final int SEBROADCAST   	=   	0x0000010A;//发送广播
    public static final int REBROADCAST   	=   	0x0000010B;//接收广播
    public static final int GET_PLAYERS   	=   	0x0000010C;//获取玩家数据
}
